The Summit
The peak where the journey ends and a new one begins.
The Summit is the final major location in the 2012 video game Journey, developed by Thatgamecompany. It is the peak of the mountain that the player character has been climbing throughout the game, serving as the ultimate destination and the site of the game's climax. The Summit represents both the physical end of the journey and a symbolic passage into the unknown, where the player's actions and accumulated experiences culminate in a transformative moment.
- Role
- Final destination and climax of the game
- Affiliation
- The mountain (central setting of Journey)
- First appears
- Journey (2012)
- Status
- Reached at the end of the game's narrative
Lore & Background
The Summit is the snow-covered apex of the mountain that dominates the landscape of Journey. Throughout the game, the player character—a robed figure—travels through deserts, ruins, and underground caverns, always with the mountain's peak visible in the distance. The Summit is shrouded in mist and snow, contrasting sharply with the warm, sandy environments of the earlier game. It is a place of isolation and silence, where the wind howls and the path narrows, testing the player's resolve.
In Their Own Story
The wind bit through the traveler's thin robe as they climbed the final ridge. The summit was close now, a jagged crown of ice against the pale sky. Each step was a struggle, the snow deep and the air thin. Behind them, the world fell away into a sea of clouds. Ahead, only the peak and a faint, beckoning light. The traveler paused, their scarf whipping in the gale, and then pressed on, knowing that the end of this path was also the beginning of something else.
Reader's Guide
The Summit is the final area of Journey, reached after the player ascends through the mountain's interior via a long, winding tunnel. The environment is stark and cold, with heavy snowfall, strong winds, and narrow ledges. The player must navigate these treacherous conditions, often sliding or being pushed by the wind. The Summit is notable for its lack of other travelers or creatures; it is a solitary, meditative space. The primary gameplay here involves simply moving forward against the elements, with no puzzles or enemies. The area culminates in a final, dramatic ascent through a blizzard, leading to the game's ending sequence. The Summit serves as the ultimate test of the player's perseverance and the culmination of the journey's themes of struggle, companionship, and transcendence. It is a brief but powerful segment that provides a stark contrast to the earlier, more vibrant environments.
Did You Know?
- The Summit is the only area in Journey where snow and ice are the primary environmental features.
- The player's scarf length, which grows by collecting glowing symbols throughout the game, affects how long they can fly or glide, but the Summit's strong winds limit this ability.
- The Summit's design was inspired by real-world mountain landscapes, though the game's art style is highly stylized.
- Reaching the Summit triggers the game's final cutscene, which is entirely non-interactive.
More in World & Locations
Elsewhere in the Journey universe
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